add_languages()
Add programming languages used by the project.
This is equivalent to having
them in the project declaration. This function is usually used to
add languages that are only used under some conditions.
Returns true if all languages specified were found and false otherwise.
If native is omitted, the languages may be used for either build or host
machine, but are never required for the build machine. (i.e. it is equivalent
to add_languages(*langs*, native: false, required: *required*) and add_languages(*langs*, native: true, required: false). This default behaviour
may change to native: false in a future Meson version.
Signature
# Add programming languages used by the project
bool add_languages(
str Language..., # The languages to add
# Keyword arguments:
native : bool # If set to `true`, the language will be used to compile for the build
required : bool | feature # If set to `true`, Meson will halt if any of the languages
)
Example
project('foobar', 'c')
if compiling_for_osx
add_languages('objc')
endif
if add_languages('cpp', required : false)
executable('cpp-app', 'main.cpp')
endif
# More code...
Arguments
The
function accepts between 0 and infinity variadic
arguments (Language...) of type .str
The languages to add
The function add_languages()
accepts the following keyword arguments:
| Name | Type | Description | Tags |
|---|---|---|---|
native |
bool |
If set to |
(since 0.54.0) |
required |
bool | feature
|
If set to |
|
The results of the search are